Tell me about toys 

Recently been thinking about the concept of a "toy", and toy design. What makes a toy a toy? What makes a toy a good toy? When does a toy stop being a toy and starting being something else?

Tell me about toys 

@paul Maybe you can separate toys by a function like play from other functions like work which I associate more with tools.

Tell me about toys 

@sozialwelten yeah that's a good starting point. tools vs toys is a relationship I've been particularly interested in.

elaborating on what is meant by "play", and coming up with subcategories would seem to be a good next thing to chew on.

@paul

@sozialwelten I've been thinking about toy vs. game too. Trying to establish the difference.

@paul

@maleza @sozialwelten Feel like toy is just a thing which you can play with however you whant. It can try to sugest certain way by design but there are no strings attached. I find this preety exciting. As a toy maker you can try to express through the existence of the thing instead of a pile of rules. Much more open ended. Much less explicit.

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